Penetration Tester & Builder

I build what I use.
I share what I know.

Security, AI, and games, from the server layer to your hands. Security first, shipped clean.


5+ years breaking systems.
Now I help you understand them.

I'm a senior penetration tester and the founder of Evolve X Enterprise. I spend my days testing real production systems and finding out how they actually get broken into, not the textbook version.

Evolve X Enterprise is where that experience turns into software: security-first engineering on every product, and educational content built from vulnerabilities and defenses I've seen firsthand. If a video brought you here, that's the idea, take what I've learned on the offensive side and turn it into something that helps you defend better.

Outside of security work, I build things I'd want to use myself. Right now that's Cut Throat, a multiplayer card game I built from scratch.

OSCP OSWP GPEN PNPT AWS-SAA
5+
Years in security
5
Certifications held

Work with me

Questions about my products, security consulting inquiries, or just want to talk tech. Reach out directly.

support@evolvexenterprise.com

What I do

Four domains.
One security mindset.

Security is the core. Everything else is built with the same standard.

SEC

Security Engineering

Defense-first development: rate limiting, auth hardening, input validation, penetration testing, and secure-by-design systems.

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Software Engineering

Full-stack web and mobile applications. Node.js, Capacitor, PostgreSQL, Redis. Whatever the job actually needs.

AI

Artificial Intelligence

Practical AI integration: intelligent agents, adaptive game AI, and automation tools built around real use cases, not hype.

GAME

Game Development

The same security-first standard applied to something built purely for fun: multiplayer games with real-time engines and mobile-first UX, shipped on iOS and Android.


What I've built

Shipped.

Security is the focus of my work. This is what else I've made.

Live on iOS & Web

Cut Throat

A fast, strategic 3-player card game inspired by Spades. Real-time multiplayer across web and native iOS with online matchmaking, full AI opponents, and stat tracking.

Cut Throat is a family game. Growing up, I watched my family play for hours. Competitive, loud, and genuinely fun. I was either too young to join or not good enough to keep a game going. I spent years on the sideline wanting in.

That game stuck with me. When I started building software seriously, it was the first thing I wanted to make. Not because it was easy, but because I knew exactly what it was supposed to feel like. The strategy, the tension of a 3-player hand, the moment someone gets cut. I built it so anyone could play, anywhere, anytime, and so the next generation doesn't have to wait on the sideline.

I'm also probably the best player in the family now. I play on the app regularly, so if you jump into a game online, there's a chance you run into me. Good luck.