Penetration Tester & Builder
Security, AI, and games, from the server layer to your hands. Security first, shipped clean.
Who's behind this
I'm a senior penetration tester and the founder of Evolve X Enterprise. I spend my days testing real production systems and finding out how they actually get broken into, not the textbook version.
Evolve X Enterprise is where that experience turns into software: security-first engineering on every product, and educational content built from vulnerabilities and defenses I've seen firsthand. If a video brought you here, that's the idea, take what I've learned on the offensive side and turn it into something that helps you defend better.
Outside of security work, I build things I'd want to use myself. Right now that's Cut Throat, a multiplayer card game I built from scratch.
Questions about my products, security consulting inquiries, or just want to talk tech. Reach out directly.
support@evolvexenterprise.comWhat I do
Security is the core. Everything else is built with the same standard.
Defense-first development: rate limiting, auth hardening, input validation, penetration testing, and secure-by-design systems.
Full-stack web and mobile applications. Node.js, Capacitor, PostgreSQL, Redis. Whatever the job actually needs.
Practical AI integration: intelligent agents, adaptive game AI, and automation tools built around real use cases, not hype.
The same security-first standard applied to something built purely for fun: multiplayer games with real-time engines and mobile-first UX, shipped on iOS and Android.
What I've built
Security is the focus of my work. This is what else I've made.
The story
Cut Throat is a family game. Growing up, I watched my family play for hours. Competitive, loud, and genuinely fun. I was either too young to join or not good enough to keep a game going. I spent years on the sideline wanting in.
That game stuck with me. When I started building software seriously, it was the first thing I wanted to make. Not because it was easy, but because I knew exactly what it was supposed to feel like. The strategy, the tension of a 3-player hand, the moment someone gets cut. I built it so anyone could play, anywhere, anytime, and so the next generation doesn't have to wait on the sideline.
I'm also probably the best player in the family now. I play on the app regularly, so if you jump into a game online, there's a chance you run into me. Good luck.